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This document introduces the demo project of "artifacts_demo", explaining user operation of Virtual Wall/Virtual Track, including how to add/delete/modify artifacts.


Content


IDE Preparation 

  • Software

    • Visual Studio 2010  SP1
    • Slamware Windows SDK:Slamware Windows SDK
    • RoboStudio(for map display):Robostudio installer 
    • Sample Code: 

      Higher version of Visual Studio will cause errors. sometime you will need to upgrade SP1 package to make your VS compatable with .Net Framework.

  • Hardware

          (Either one of following)

    • Slamware SDP mini 
    • Slamware SDP
    • Slamware Kit 
    • Zeus/Apollo robot base

Download

Win32-Demo

Compiling

  1. Right click on "artifacts_demo" project, set as StartUp project.


  2. Right click on "artifacts_demo", then " Properties",configure "include" and "lib" directories to the corresponding folder path of Slamware SDK.

    Slamware SDK的include和lib目录无需复制到参考例程目录,只需在Visual Studio里指定路径即可。




  3. Right click on "artifacts_demo", then "properties",set "Command Arguments"  as follows:  
    Syntax :artifacts_demo <IP address>



  4. Click " F5" to execute.
  5. In robostudio, the output will be as follows:


  6. The output from console will be as follows:


  7. Delete one of the virtual tracks by selecting one of the IDs. the ID selected in the video is 3.

Code

  • Delete all virtual tracks/walls.
删除所有虚拟轨道/虚拟墙
		SlamwareCorePlatform sdp = SlamwareCorePlatform::connect(argv[1], 1445);
        std::cout << "Clearing existing tracks and walls..." << std::endl;
		sdp.clearLines(ArtifactUsageVirtualTrack);
		sdp.clearLines(ArtifactUsageVirtualWall);
  • add virtual walls
添加虚拟墙
		std::cout << "Adding virtual walls..." << std::endl;
		std::vector<Line> walls;
		//add a 8 * 8 virtual wall square
		walls.push_back(Line(Point(-4, -4), Point(-4, 4)));
		walls.push_back(Line(Point(-4, 4), Point(4, 4)));
	    walls.push_back(Line(Point(4, 4), Point(4, -4)));
		walls.push_back(Line(Point(4, -4), Point(-4, -4)));	
		sdp.addLines(ArtifactUsageVirtualWall, walls);	
  • add virtual tracks
添加虚拟轨道
		std::cout << "Adding virtual tracks..." << std::endl;
		std::vector<Line> tracks;
		//add a 2 * 2 virtual track square
		tracks.push_back(Line(Point(-1, -1), Point(-1, 1)));
		tracks.push_back(Line(Point(-1, 1), Point(1, 1)));
		tracks.push_back(Line(Point(1, 1), Point(1, -1)));
		tracks.push_back(Line(Point(1, -1), Point(-1, -1)));	
		sdp.addLines(ArtifactUsageVirtualTrack, tracks);
  • modify a virtual wall ( similar with virtual wall modification)
移动虚拟墙
		std::cout << "Moving vitual walls..." << std::endl;
		//sleep 5 seconds for displaying purpose only, not necessary
		boost::this_thread::sleep_for(boost::chrono::milliseconds(5000)); 
		std::vector<Line> get_walls = sdp.getLines(ArtifactUsageVirtualWall);
		//shrink virtual wall square from 8 * 8 to 6 *6
		for (std::vector<Line>::iterator it = get_walls.begin() ; it != get_walls.end(); ++it) {	
            it->startP().x() *= 0.75f; 
            it->startP().y() *= 0.75f;
		}
		sdp.moveLines(ArtifactUsageVirtualWall, get_walls);
  • Delete virtual tracks( similar with virtual wall deletion)
删除指定虚拟轨道
		std::cout << "Get all tracks..." << std::endl;
		std::vector<Line> get_tracks = sdp.getLines(ArtifactUsageVirtualTrack);
		for (std::vector<Line>::iterator it = get_tracks.begin() ; it != get_tracks.end(); ++it) {
			std::cout << "ID: " << it->id() << std::endl;
			std::cout << "Start from (" << it->startP().x() << " , " << it->startP().y() << ") " << "to (" 
				      << it->endP().x() << " , " << it->endP().y() << " ) " << std::endl;		
		}

		std::cout << "Delete track by ID, please enter track ID:" << std::endl;
		int id;
	    bool is_found = false;
		std::cin >> id ;
		for (std::vector<Line>::iterator it = get_tracks.begin() ; it != get_tracks.end(); ++it) {
			if (id == it->id()) {
				sdp.removeLineById(ArtifactUsageVirtualTrack, id);
				is_found = true;
				break;
			}
		}
		if(!is_found)
			std::cout << "Wrong ID" << std::endl;
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